Improve My Game Jam 28 Updates
Crabby Seastride » Devlog
I have a fairly lengthy update log for this one, but I had intended to participate in the Improve My Game Jam 27 and I was unable to upload changes due to some scheduling conflicts. So this is really kind of like a double submission, stuff from Jam 27 and Jam 28. New stuff for this one includes:
- Locked frame rate in a range of 30-60 (It was previously dependent on hardware and ran far faster than was necessary, this game does not need to be running hot for what it does lol. I don't think anyone was needing 200+ fps for Crabby Seastride).
- Occlusion Culling to allow for larger maps in the levels.
- FOV adjustments (Zoomed in view is a little farther away and zoomed out view is a little closer in).
- Environment Design Improvements (Lighting and adding interest to the edges of the environments that could be seen in the zoomed out view. All levels from the Hub up to 20).
- Player jump animation created and implemented.
- Cash Register and Oven models created and textured, implemented as hazards in the game.
- 5 new levels added to the hub world with dividers that will be removed as the player progresses through the game.
- Credits page added at game over and when the player beats the game.
- End Graphic with a local high score feature that is stored on the players local save file.
- Pause menu now has music and SFX volume sliders to adjust sound levels.
- Game Over Graphic added when all lives are lost.
- New songs (2 new BG songs for the lava levels and 2 new boss BG songs)
- All bosses now have voice recorded rhymes to taunt the player.
- Jump Sound implemented for Player.
Files
CrabbySeastride_Jam28Update.zip 333 MB
Aug 03, 2023
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Crabby Seastride
A crustacean seaside adventure!
More posts
- Improve My Game Jam updatesMar 28, 2023
- Crabby week 1 update!Mar 03, 2023
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